ANALOGUE SOUL.
CONTROLLED CHAOS.

Circuit-modelled bass. Sample-free drums. Magnetic tape, unstable echoes and enough control to turn a calibrated machine into something beautifully wrong.

VST3 · analogue circuit modelling


Screenshot of the CreakBox V2 synthesizer software interface showing various controls for sound design, including waveform, pattern, drum rhythm, EQ, effects, and performance settings.

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ABOUT THIS DOCUMENT

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This document provides a complete functional overview of CREAKBOX V2 0.9.0043 or higher. It describes the instrument’s sound engines, controls, signal paths, pattern systems, performance functions, processing options, routing, and licence workflow.

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It is intended both as a product specification and as a practical user reference. The sections follow the terminology used in the CREAKBOX interface, making it possible to look up individual controls, functions, and concepts while working with the plug-in.

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CREAKBOX also includes an optional tooltip system. When tooltips are enabled, placing the pointer over a control displays a concise explanation of what the control affects, how it influences the sound, and any relevant usage considerations. The tooltips provide immediate guidance inside the plug-in, while this document provides the broader context and more detailed explanations.

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Used together, the interface tooltips and this document form the CREAKBOX V2 user manual:

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·         Use the tooltips for quick guidance while working.

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·         Use this document for detailed descriptions, signal-flow context, feature scope, and reference information.

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Unless otherwise stated, the specifications in this document describe the licensed Full version of CREAKBOX V2.

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Complete Product Specification and description

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CREAKBOX V2 Full Version

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CREAKBOX is a sample-free, analogue-modelled acid workstation combining bass synthesis, drum synthesis, circuit bending and external stereo processing in one coherent real-time instrument. It offers two contrasting analogue filter characters, step-programmed filter Attack, an independent sub-oscillator, four distortion types including a model inspired by a popular analogue distortion pedal, tape echo, tape compression, resonant drum processing and recordable Knob Throw performance control.

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•             Windows x64 VST3.

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•             VST3 Sample32 and Sample64 host-buffer compatibility.

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•             1x–16x real-time CB-BASS/EXT oversampling.

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•             Fixed 16x global offline oversampling.

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•             Additional offline analogue distortion pedal 1x–8x.

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•             INT/EXT stereo processing.

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•             Main, CB-BASS, and CB-DRUM stereo buses.

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•             Host/Free sync.

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•             Sample-offset MIDI and parameter automation.

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•             CB-BASS pattern and direct MIDI mode.

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•             CB-DRUM patterns and MIDI pattern/bank selection.

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•             Six-page resizable native editor in licensed Full.

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•             Circuit Bend, Quick mappings, Knob Throw, scope, and analyzer.

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•             Online and signed offline licence workflow in the Full version.

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CREAKBOX is not merely another bassline emulation. It combines a sample-free acid instrument, an analogue-modelled drum machine, a stereo filter/effects module, and a deep Circuit Bend laboratory in a single plug-in. All internal sound generation takes place in real time: no samples, no sample ROM, no pre-rendered oscillators, and no hidden output peak normalisation.

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What “100% analogue modelled” means in CREAKBOX

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•             100% sample-free internal sound generation: Both CB-BASS and CB-DRUM synthesise every sound in real time.

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•             Analogue-modelled signal path: Oscillators, filters, envelopes, amplification, transistor and diode character, tape, clipping, feedback, and drum resonators recreate the behaviour and sound of classic analogue equipment.

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•             Not merely static waveforms and standard filters: The sound includes the movement, asymmetry, saturation, feedback interaction and gradual variation associated with analogue circuits.

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•             Digital control, analogue sound: The sequencer, MIDI, project state, and host integration are naturally digital. “100% analogue modelled” describes the audible internal sound generation and signal processing.

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•             Credible scope: CREAKBOX recreates the audible behaviour and character of selected analogue instrument and effects designs without claiming to be an exact copy of any individual vintage unit.

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WHAT DISTINGUISHES CREAKBOX

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One integrated acid system rather than a single-purpose instrument

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•             Bassline and drum machine in one instrument: CB-BASS and a complete seven-voice, sample-free CB-DRUM engine share clock, performance surface, and project state.

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•             Two genuinely different nonlinear filters: FLT1 is a four-pole diode ladder; FLT2 is a two-node two-pole analogue low-pass with self-oscillation.

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•             INT and EXT: The same filter/distortion/tape character can be applied to internal synthesis or external stereo audio.

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•             Suboscillator with a complete VCO model: The additional oscillator is an identical free-running circuit instance and its DSP is actually disabled in Off.

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•             Step Attack: Individual slow filter openings can be programmed on selected steps without making the VCA or every note slow.

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•             Circuit Bend allow you to control and modify every parameter of CreakBox.

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•             Three output buses: Main, CB-BASS, and CB-DRUM.

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•             Tape Echo as a real feedback machine: Separate HP/LP feedback, over-unity capability, saturation, ducking, wow, flutter, and stereo playback-head geometry.

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•             Knob Throw: Up to four continuing, reflecting, DAW-recordable parameter throws.

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GENERAL

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Native engine and plug-in architecture

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•             Native 64-bit: The production build targets Windows x64.

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•             Infinite tail declaration: The host is allowed to continue processing so that tape feedback and analogue drum tails are not cut off.

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•             DAW-owned workflow: The DAW owns the audio interface, sample rate, buffer size, recording, export, bus activation, and automation lanes.

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Oversampling and render quality

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•             Real-time oversampling in licensed Full: 1x, 2x, 4x, 8x, or 16x.

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•             Exact rate multiplication: The selected factor directly multiplies the host sample rate. Example: 8x at 96 kHz runs the CB-BASS front end at 768 kHz.

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•             Coherent CB-BASS oversampling: VCO, sub-VCO, FLT1, FLT2, VCA/output stage, and the selected distortion are processed in the same oversampled voice path.

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•             EXT follows the same quality principle: Both stereo channels pass through the oversampled filter/output/distortion front end.

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•             Fixed 16x offline render: When the DAW explicitly marks bounce/render as offline, the Full version uses 16x global oversampling regardless of the real-time selection.

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•             Precise scope: The global oversampling control applies to the CB-BASS and EXT front end. CB-DRUM, tape echo, and final stem routing run at host rate.

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INT/EXT – instrument and stereo effects processor in one plug-in

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INT

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•             Enables the internal CB-BASS and CB-DRUM generators.

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•             Both pattern engines follow the same selected clock but may use different pattern lengths.

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•             Bass and drums retain separate synthesis, tail, and effect state.

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EXT

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•             Uses the VST3 External Sidechain In bus as the stereo audio source.

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•             Disables internal bass and drum generation within the EXT render.

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•             Processes left and right channels through independent filter states.

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•             Lets the user select FLT1 or FLT2 as the stereo filter.

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•             Continues through the CB-BASS output stage, transistor colour, four distortion models, bass high-pass, tape echo, tape compression, master clip, and master volume.

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•             WORN can modulate cutoff and resonance in EXT without adding internal pitch/oscillator drift.

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•             EXT uses no internal VCO, suboscillator, note envelope, Slide, Accent, or pattern Attack.

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•             At high feedback, FLT2 can enter self-oscillation from a silent EXT input.

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•             The mono record head in Tape Echo is combined with the preserved L/R difference in the dry signal, so stereo input does not collapse to mono.

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•             The result is sent to Main Out and CB-BASS Out.

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•             CB-DRUM Out is silent in EXT.

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Audio, MIDI, and output buses

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•             1 × stereo External Sidechain In as an optional VST3 aux input.

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•             1 × stereo Main Out, active by default.

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•             1 × stereo CB-BASS Out as a separate bass stem.

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•             1 × stereo CB-DRUM Out as a separate combined drum stem.

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•             1 × 16-channel MIDI In.

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•             Main, bass stem, and drum stem can be routed separately in a DAW that supports VST3 aux outputs.

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•             The CB-DRUM engine is mono and is written dual-mono to its stereo bus; it does not provide seven individual drum outputs.

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•             There is no MIDI output bus.

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CB-BASS/CB-DRUM crossfade and headroom

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•             The crossfader affects Main Out only; the two dedicated stems retain their full level.

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•             At the left endpoint, CB-BASS is at unity and CB-DRUM is at 0.

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•             From the left endpoint to the centre, drums rise while bass remains at unity before common headroom.

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•             From the centre to the right endpoint, drums remain at unity while bass falls.

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•             This is intentionally not an equal-power crossfade and not a dynamic peak normaliser.

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•             Both machines, sequencers, and tails continue running at the crossfader endpoints, allowing blending back without phase/state restart.

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Host sync, Free clock, and timing

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•             HOST: Synchronises playback, tempo, pattern position and transport changes with the DAW.

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•             FREE: Internal clock from 40–300 BPM with its own PLAY/STOP.

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•             Free PLAY/STOP is a transient performance command; a reopened project never starts playback automatically.

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•             Reliably follows the DAW when playback starts, stops, jumps to another position, or loops.

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•             Tempo changes alter future step boundaries without resetting analogue circuit states.

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•             4/4: Four CREAKBOX steps per quarter note.

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•             TRIPLET: Three CREAKBOX steps per quarter note.

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•             Meter is selected in CREAKBOX; the plug-in does not automatically read the host time signature.

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•             Bass and drum patterns have independent lengths from 1 to 16 steps.

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•             Pattern changes occur immediately when stopped, during initial chase, or after a seek.

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•             During continuous playback, new pattern/bank selections are queued until the relevant machine reaches its next local pattern wrap.

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•             Tape Echo time is measured in milliseconds and has no beat-division/tempo-sync function.

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CREAKBOX does not simply place every step event on a sterile grid. The CB-BASS scheduler can model the original digital board’s latch, gate, and interrupt behaviour:

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•             Gate duty centre and duty variation.

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•             Separate minimum/maximum Gate-on latencies.

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•             Separate minimum/maximum Gate-off latencies.

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•             Sample-accurate conversion of very short pulses; at insufficient host resolution they become deterministic same-sample events.

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•             Timing values are Circuit Bend parameters and can be used for both hardware calibration and controlled timing deformation.

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MIDI triggering

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PATTERN note source

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When Note Source is set to PATTERN, 16 consecutive MIDI notes act as performance selectors:

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•             MIDI 24–27: CB-BASS patterns 1–4.

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•             MIDI 28–31: CB-DRUM patterns 1–4.

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•             MIDI 32–39: CB-DRUM factory banks 1–8.

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•             Pattern/bank selection is returned to the host as a parameter change when an output parameter queue is available.

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MIDI note source

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•             Incoming MIDI notes directly control CB-BASS pitch and Gate.

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•             All 16 MIDI channels are accepted; the channel is not filtered.

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•             Last-note priority.

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•             Note On with velocity 0 is treated as Note Off.

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•             Velocity does not continuously scale volume; it activates Accent at or above an adjustable threshold.

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•             Accent threshold: 1–127, default 100.

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•             Optional legato Slide for overlapping notes.

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•             When the active note is released, the engine falls back to the most recently held note without an unnecessary Gate break.

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•             When the last note is released, Gate closes.

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•             All Notes Off, All Sounds Off, and relevant legacy Omni CCs clear the note stack and Gate.

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•             CB-DRUM continues from its pattern engine in MIDI note mode.

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•             Pattern Attack is not applied to direct MIDI notes.

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MIDI scope

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•             No direct MIDI pad mapping for the seven drum voices.

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•             No pitch bend, pressure, MPE, or continuous velocity amplitude.

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•             No built-in MIDI Learn/CC mapping; the DAW’s parameter/controller mapping can be used for host-exposed parameters.

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Pattern and bank architecture

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•             Four current CB-BASS patterns per bank.

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•             Four current CB-DRUM patterns per bank.

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•             Each pattern stores 16 steps and an individual active loop length from 1 to 16.

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•             Hidden steps above the active length are preserved and return if the length is increased.

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•             Pattern content is stored in project state and is not represented as artificial automation parameters.

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•             The project is marked dirty when a pattern change is accepted.

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•             Live pattern edits do not automatically reset already-triggered analogue envelopes or tails.

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•             Named bank formats:

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–            .cbbp – complete four-pattern CB-BASS bank.

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–            .cbdp – complete four-pattern CB-DRUM bank.

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–            .cbcb – Circuit Bend/machine configuration.

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•             External bank/circuit files are linked by name and path hint, while a complete embedded snapshot remains stored in the project.

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•             If a linked file is missing, the user can locate it or choose the default resource without the project first becoming silent.

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Project state and preset integrity

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•             Bounded maximum state size.

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•             Stores, among other data:

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–            Physical/plain parameter values.

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–            Four CB-BASS patterns.

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–            Four CB-DRUM patterns.

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–            Pattern lengths and step flags.

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–            Eight Quick mappings and their ranges.

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–            Interface and presentation colours.

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–            Active profile/bank metadata.

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–            External file references.

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–            Drum Mute restore state.

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•             A normal .vstpreset/DAW component state can therefore be self-contained.

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•             Live oscillator phases, filter history, active MIDI notes, and running transport are not serialised. A normal setState preserves existing CB-DRUM DSP state; exact reset/persistence behaviour on load therefore depends on the host plug-in lifecycle.

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Hardware Profiles

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•             Classic Bassline: The integrated standard machine.

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•             Extended Bassline: An extended profile with, among other things, broader control ranges, stronger filter feedback, altered Env Mod calibration, and faster Gate behaviour.

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•             The two profiles are implemented as a true two-entry VST ProgramList.

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•             Selecting a profile loads a complete, known hardware/Circuit Bend snapshot and Quick mapping.

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•             CB-BASS and CB-DRUM pattern banks are preserved when profiles are changed.

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•             Both built-in profiles contain defaults for the complete schema and therefore also reset all 41 CB-DRUM schema parameters—including On, enabled mask, voice controls, tape, and high-pass—to the same drum defaults; the drum patterns themselves are preserved.

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•             User-saved .cbcb files can appear alongside the built-in machines in the profile selector.

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•             Restoring a customised project displays derived profile metadata without overwriting custom values.

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Circuit Bend – from performance instrument to circuit laboratory

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•             Dedicated CIRCUIT BEND page.

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•             206 of the 207 active schema/audio parameters can be edited directly through grouped tabs and a compact two-column overview; audio.source is instead controlled by the INT/EXT selector in the header.

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•             Component, calibration, timing, drift, routing, envelope, filter, VCA, tape, output, and drum parameters can be edited live.

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•             Precise numeric entry in units.

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•             Double-click resets a Config parameter to its schema default.

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•             Any relevant active parameter can be assigned to one of eight Quick knobs.

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•             Quick mappings may define their own minimum and maximum ranges.

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•             Circuit Bend files store a parameter snapshot, waveform, Quick mappings/ranges, and UI colours.

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•             22 dedicated FLT2 two-pole analogue component parameters.

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•             41 dedicated CB-DRUM schema parameters.

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•             Exposed VCO, CV/DAC, Gate, diode-ladder, Accent, analogue VCA, tape, echo, distortion, and scheduler parameters.

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•             Extreme Circuit Bend settings are allowed to move the sound far beyond stock; UI tooltips warn about gain, feedback, CPU, and instability.

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Quick controls

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•             Eight compact Quick slots on the Perform page.

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•             Stored per project and in .cbcb.

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•             Can be defined differently in Classic Bassline, Extended Bassline, and user circuits.

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•             A dedicated min/max range makes a broad component range usable as a musical performance control.

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•             Readouts follow the relevant parameter unit: percentage, Hz, ms, multiplier, or On/Off.

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•             Unassigned Quick slots are clearly inactive.

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Knob Throw

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Knob Throw is CREAKBOX’s performance mechanism for automation movement that continues after the mouse is released:

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•             Hold Ctrl from mouse-down.

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•             Drag the selected knob and release the left mouse button to throw it.

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•             The full, unbounded drag distance determines direction and speed.

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•             Movement continues without friction and reflects at the parameter minimum and maximum.

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•             Up to four throws can run simultaneously.

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•             A blue pulsing indicator shows an active Throw.

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•             Ctrl may be released up to one second before mouse-up without losing the intended throw.

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•             An active throw continues even if Ctrl is released after mouse-up.

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•             Each Throw is a correct host edit gesture and can therefore be recorded as DAW automation.

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•             There is no hidden internal automation timeline; the result remains normal, editable DAW automation.

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GUI and live workflow

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•             Hardware-inspired brushed-silver VSTGUI interface.

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•             Logical design size 1180 × 610.

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•             Proportional scaling from approximately 826 px to 2360 px width, limited by the screen work area.

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•             Window size is remembered.

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•             Six pages in licensed Full:

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–            PERFORM.

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–            CB-BASS.

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–            CB-DRUM.

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–            MONITOR.

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–            CIRCUIT BEND.

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–            LICENSE.

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•             PERFORM gathers the primary controls for both machines on one page without separate space-consuming Mixer/FX pages.

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•             Nine large main controls:

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–            Tuning.

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–            Cutoff.

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–            Resonance.

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–            Attack.

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–            Env Mod.

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–            Decay.

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–            Accent.

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–            Distortion.

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–            CB-BASS/CB-DRUM Mix.

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•             Compact header controls for INT/EXT, FLT1/FLT2, Sub Off/−1/−2, Sub Mix, Saw/Square, Pattern/MIDI, 4/4/Triplet, Host/Free, profile, and oversampling.

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•             Dedicated KILL/Panic control can stop all sound states without deleting patterns, parameters, or transport selections.

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•             Right-clicking rotary controls opens precise numeric value entry.

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•             Parameter-dependent parsing and display of Hz, ms, seconds, percentage, and multipliers.

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•             Optional tooltips follow the structure Affects / Sound / Watch / Use.

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•             Tooltip preference is retained between editor openings.

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•             Fixed post-master mini oscilloscope in the header.

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•             Waveform selection temporarily displays exactly two settled cycles of the selected raw oscillator and then automatically returns to Main Out display.

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Monitor

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•             Read-only tap after the complete Main Out signal path.

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•             Visual range around −72 to 0 dB.

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•             Monitor changes no DSP parameters and does not use the separate stems as its source.

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•             Status is published approximately 30 times per second and on relevant transport/pattern changes.

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•             The Monitor is not a calibrated mastering meter, it’s more a sound-design tool to see what’s going on

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Keyboard and performance shortcuts

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•             1–4: Select CB-BASS pattern 1–4.

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•             5–8: Select CB-DRUM pattern 1–4.

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•             Shift+1–8: Toggle BD, SD, LT, HT, CY, OH, CH, and Accent.

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•             R: Randomise the current CB-BASS pattern.

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•             Space: Start/stop CREAKBOX in Free mode.

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•             In Host mode, Space is not consumed by the plug-in and can continue controlling DAW transport.

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•             Shortcuts are disabled during text entry and modal dialogs.

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Online and offline licence workflow

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•             Dedicated LICENSE page in the Full version.

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•             Online licence activation.

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•             Import of a signed offline licence file.

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•             Removal of an installed offline licence.

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•             Secure, OS-protected local online cache.

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•             Periodic revalidation takes place without network or file work on the audio thread.

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•             Restricted Full/Preview is forced to 2x real-time oversampling, permits only Cutoff automation, hides/gates the Full UI and Circuit Bend, and mutes offline/prefetch render; the complete specifications in this document apply to the licensed Full version.

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CB-BASS

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The signal path has the same core character in INT and EXT from the filter/output section onward. INT generates oscillator and control envelopes; EXT supplies stereo audio directly to the filter input.

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Distortion I–III retain their historical coupling after the distortion, while Model IV places line coupling before the external analogue distortion pedal. The user’s CB-BASS Highpass is placed after the selected distortion in both cases.

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Oscillator

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•             Two selectable source waveforms: Saw and Square.

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•             The square circuit remains electrically connected and can therefore affect loading of the saw branch rather than behaving as two independent wavetable sources.

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•             Optional VCO output low-pass with 0 Hz as true bypass.

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•             Tuning: −12 to +12 semitones.

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•             The reset/edge sequence is evaluated at the oversampled rate; the common subsequent decimator provides anti-alias protection.

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•             All source parameters are copied to the suboscillator when it is active.

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Suboscillator

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•             Three modes:

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–            OFF.

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–            −1 OCT.

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–            −2 OCT.

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•             The suboscillator is an independent, free-running instance of the complete CB-BASS VCO—not a simple digital divider.

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•             It always uses the same selected waveform as the source: Saw follows Saw, Square follows Square.

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•             −1 OCT runs at half the main oscillator frequency.

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•             −2 OCT runs at one quarter of the main oscillator frequency.

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•             All VCO component/calibration values are shared with the main oscillator.

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•             It has its own phase and therefore creates living, frequency-dependent summation relationships.

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•             SUB MIX blends from the pure main oscillator to equal weighting between main and sub.

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•             The pre-filter mix is calculated as (main + mix × sub) / (1 + mix).

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•             Normalisation preserves nominal filter headroom; full Sub Mix is not a hidden +6 dB gain stage.

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•             The blend occurs before FLT1/FLT2, so both oscillators hit the same nonlinear filter.

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•             OFF skips the entire additional oscillator render and saves CPU.

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•             Switching from OFF to active resets the suboscillator to a fresh free-running start phase.

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•             Suboscillator and Sub Mix are inactive in EXT.

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•             Selector and miniature Sub Mix knob reside in the existing header, requiring neither a larger GUI nor an extra page.

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CV, Gate, and VCA articulation

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•             Gate threshold: 0.5–6 V, default 2.5 V.

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•             Note latch and Gate edge are separate events.

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•             VCA Gate delay: 0–20 ms, default 4 ms.

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•             VCA attack: 0.1–30 ms, default 3 ms.

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•             VCA release: 0.1–30 ms, default 1.5 ms.

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•             VCA decay: 16 ms–6 s, default 3 s.

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•             Deterministic open-VCA noise follows VCA gain.

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•             Normal note, Rest, Tie, Slide, and Gate Off use distinct sequencer semantics.

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•             Gate Off uses Rest encoding in the editor.

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•             Imported Tie data is preserved by the bank/project format even though Tie has no separate visible editor row.

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Slide

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•             Slide is activated only when a new note arrives while the previous Gate remains high.

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•             Slide time: 5–500 ms, default 60 ms.

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•             Without Slide, pitch CV jumps immediately to the destination.

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•             A Slide flag on the source step keeps Gate open into the next pitched destination.

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•             In MIDI mode, overlapping notes create Slide when MIDI Legato Slide is On.

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•             Last-note fallback preserves legato behaviour when the upper note is released.

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Pattern Attack

‍ ‍

•             ATTACK is a separate pattern feature and a large performance knob.

‍ ‍

•             Each CB-BASS step has its own Attack On/Off flag.

‍ ‍

•             The Attack row appears immediately after Slide in the pattern editor.

‍ ‍

•             Attack knob: 0–2 seconds, default 0.25 s.

‍ ‍

•             0 is true disable: Attack-marked steps immediately return to the normal classic analogue filter envelope.

‍ ‍

•             The function applies only to gated internal pattern steps with Attack On.

‍ ‍

•             Direct MIDI notes, unmarked pattern steps, CB-DRUM, and EXT are unaffected.

‍ ‍

•             On an Attack step, only the filter Env Mod source is reset.

‍ ‍

•             Filter modulation gradually opens toward approximately 98.5% over the selected Attack time.

‍ ‍

•             Base Cutoff is not moved directly.

‍ ‍

•             The VCA does not become a slow volume fade.

‍ ‍

•             The Accent VCA’s separate source envelope retains its normal fast attack.

‍ ‍

•             Attack can retrigger the filter MEG on a Slide step even when Slide suppresses the normal Gate edge.

‍ ‍

•             The result is step-programmable slow filter opening without destroying classic Gate, Slide, or Accent behaviour.

‍ ‍

Accent

‍ ‍

•             Accent can be programmed per pattern step.

‍ ‍

•             Direct MIDI activates Accent via the adjustable velocity threshold.

‍ ‍

•             Accent Amount: 0–1.5, default 0.65.

‍ ‍

•             Accent Sweep can alter cutoff in octaves and interacts with the resonance-pot network.

‍ ‍

•             Total VCA control combines the normal envelope and Accent envelope rather than merely multiplying the complete output by a fixed velocity value.

‍ ‍

•             An accented Slide can retrigger the Accent/MEG event without requiring a normal Gate edge.

‍ ‍

•             Base VCA gain and Accent VCA gain can be Circuit Bent independently.

‍ ‍

Filter envelope and Decay

‍ ‍

•             Normal MEG attack: 50 µs–10 ms, default 100 µs.

‍ ‍

•             The panel Decay minimum and maximum can be redefined per profile/circuit.

‍ ‍

•             Env Mod Amount: 0–1.

‍ ‍

•             Stock Env Mod includes modelled minimum, bias, and depth.

‍ ‍

•             The Extended Bassline profile can reach greater depth and a true zero minimum.

‍ ‍

•             Envelope and Accent modulation remain sample-fast; only manual/automated base cutoff is smoothed.

‍ ‍

FLT1

‍ ‍

FLT1 emulates a nonlinear four-pole diode-ladder low-pass filter with a strong, resonant bassline character.

‍ ‍

•             Four pole 18 dB/octave ladder character, affected by the complete coupling networks.

‍ ‍

•             Feedback extension multiplies the entire non-zero FLT1 resonance curve, raising both the ongoing feedback response and maximum range toward self-oscillation and saturation.

‍ ‍

•             Filter input drive, diode drive, diode asymmetry, and feedback saturation can be adjusted separately.

‍ ‍

•             Cutoff: 18–8000 Hz.

‍ ‍

•             Logarithmic 8 ms smoothing on base cutoff.

‍ ‍

•             Envelope and Accent are applied without equivalent slow smoothing.

‍ ‍

•             Resonance-dependent Accent-pot geometry.

‍ ‍

•             Optional FLT1 input-bias high-pass: 0–80 Hz, default 0/true bypass.

‍ ‍

•             Postamp gain and resonance gain compensation can be Circuit Bent.

‍ ‍

•             FLT1 responds to WORN drift in cutoff, resonance, Env Mod, decay, and related analogue behaviour.

‍ ‍

FLT2

‍ ‍

FLT2 emulates a two-pole analogue low-pass filter known for an aggressive, characterful resonance response.

‍ ‍

•             Nonlinear 12 dB/octave two-pole analogue modelled low-pass module.

‍ ‍

•             The passive end stop is reached progressively toward approximately 90%.

‍ ‍

•             Nominal maximum PEAK return gain around 1.075.

‍ ‍

•             The optional Hybrid Noise parameter is separate from the self-oscillation seed.

‍ ‍

•             Cutoff, Env Mod, and Accent use the common CB-BASS control calibration.

‍ ‍

•             22 dedicated FLT2 Circuit Bend parameters.

‍ ‍

•             FLT2 can be used in INT and in both EXT stereo channels.

‍ ‍

•             FLT2’s high-resonance loop is processed even with silent input so that self-oscillation is not stopped by normal silence optimisation.

‍ ‍

Filter model switching

‍ ‍

•             FLT1 and FLT2 are consistently labelled FLT1 and FLT2 in the performance UI.

‍ ‍

•             Model selection is automatable.

‍ ‍

•             Switching filters is not a hard state jump.

‍ ‍

•             The new filter is safely reset, both filters render during the transition, and the output crossfades over approximately 12 ms.

‍ ‍

•             The same transition principle is used in INT and EXT.

‍ ‍

•             Older projects without filter-model data open with FLT1 for sound compatibility.

‍ ‍

WORN

‍ ‍

•             WORN adds slow, deterministic analogue component drift.

‍ ‍

•             0 is exactly neutral/bypass.

‍ ‍

•             INT can drive:

‍ ‍

–            Pitch.

‍ ‍

–            Cutoff.

‍ ‍

–            Resonance.

‍ ‍

–            Env Mod.

‍ ‍

–            Decay.

‍ ‍

–            Accent.

‍ ‍

•             Different quantities move at different sub-audio rates instead of following a single common LFO.

‍ ‍

•             WORN is not merely an audio-noise layer.

‍ ‍

•             EXT applies only relevant cutoff/resonance drift because EXT has no internal pitch or note envelope.

‍ ‍

•             Identical render state produces reproducible drift.

‍ ‍

analogue VCA and analogue output stage

‍ ‍

•             Both filter models pass through the same output architecture.

‍ ‍

•             Deterministic VCA noise follows opening gain.

‍ ‍

•             Voice Output Gain determines how hard the subsequent transistor/distortion path is driven.

‍ ‍

•             Line-coupling high-pass: 0.5–40 Hz, default 5 Hz.

‍ ‍

•             User CB-BASS High Pass/Bass Trim: 0–500 Hz.

‍ ‍

•             0 Hz is true bypass.

‍ ‍

•             The high-pass sits in the bass output path before tape echo/master and affects both CB-BASS stem and the bass contribution to Main.

‍ ‍

Four distortion models

‍ ‍

Shared performance controls:

‍ ‍

•             DISTORTION: 0–100% amount.

‍ ‍

•             FILTER: Shared tone control.

‍ ‍

•             TYPE: I, II, III, or IV.

‍ ‍

•             Amount 0 provides bypass and avoids unnecessary nonlinear processing.

‍ ‍

•             A static feed-forward make-up curve compensates expected type/amount differences after decimation.

‍ ‍

Distortion I

‍ ‍

•             Tone low-pass and 12 Hz DC removal.

‍ ‍

•             Wet/dry control through Distortion Amount.

‍ ‍

Distortion II

‍ ‍

•             Brighter, more aggressive symmetrical clipping than Type I.

‍ ‍

•             Shared FILTER and VOLUME.

‍ ‍

Distortion III

‍ ‍

•             Hybrid of the first nonlinear stage and the deep asymmetric stage.

‍ ‍

•             Combines greater transient definition with asymmetric harmonic density.

‍ ‍

•             Shared FILTER and VOLUME.

‍ ‍

Distortion IV – popular analogue distortion pedal

‍ ‍

•             Modelled tone network.

‍ ‍

•             Audio-taper Distortion, Filter, and Volume pots.

‍ ‍

•             analogue distortion pedal line coupling is physically located before the pedal circuit, including when Amount is 0.

‍ ‍

•             One analogue distortion pedal solve per already globally oversampled real-time sample.

‍ ‍

•             Separate 1x/2x/4x/8x local substepping during offline render.

‍ ‍

Stereo Tape Echo

‍ ‍

Tape Echo is placed after the bass/EXT filter, output, and distortion path, and before CB-BASS tape compression, clipping, and master volume.

‍ ‍

Core functions

‍ ‍

•             On/Off switch.

‍ ‍

•             OFF is exact dry bypass and resets echo state.

‍ ‍

•             Delay Time: 20–2000 ms, default 320 ms.

‍ ‍

•             Delay changes are smoothed over approximately 20 ms, creating natural pitch bend rather than hard buffer jumps.

‍ ‍

•             One common mono record/feedback head.

‍ ‍

•             Stereo playback heads.

‍ ‍

•             Soft record saturation with fixed tape bias.

‍ ‍

•             Tape/echo tail continues when new bass notes stop.

‍ ‍

Filtering and feedback

‍ ‍

•             Echo Highpass: 10–5000 Hz, default 120 Hz.

‍ ‍

•             Echo Lowpass: 200–20000 Hz, default 6000 Hz.

‍ ‍

•             Highpass Feedback: 0–0.98, default 0.

‍ ‍

•             Lowpass Feedback: 0–1.25, default 0.48.

‍ ‍

•             HP and LP feedback branches are summed.

‍ ‍

•             LP feedback can exceed unity.

‍ ‍

•             Combining the two feedback branches can create self-building, saturated echo feedback.

‍ ‍

•             Record saturation constrains feedback in an analogue manner instead of adding a hidden digital hard limiter afterward.

‍ ‍

Mix and ducking

‍ ‍

•             Dry/Wet: 0–100%, default 30%.

‍ ‍

•             Duck Amount: 0–100%, default 35%.

‍ ‍

•             Duck Attack: 1–100 ms, default 8 ms.

‍ ‍

•             Duck Release: 20 ms–2 s, default 180 ms.

‍ ‍

•             Duck envelope follows the dry input.

‍ ‍

•             Only the wet return is attenuated, preserving the direct bass attack.

‍ ‍

Wow and flutter

‍ ‍

•             Wow Depth: 0–10 ms, default 1.6 ms.

‍ ‍

•             Wow Rate: 0.05–3 Hz, default 0.38 Hz.

‍ ‍

•             Flutter Depth: 0–3 ms, default 0.18 ms.

‍ ‍

•             Flutter Rate: 2–20 Hz, default 6.3 Hz.

‍ ‍

•             The two modulation layers are summed at the variable playback head.

‍ ‍

Stereo Spread

‍ ‍

•             Stereo Spread: 0–100%, default 0.

‍ ‍

•             Left/right playback heads offset by up to approximately ±10 ms.

‍ ‍

•             The common centre head remains the feedback source.

‍ ‍

•             0 is exact dual-mono compatibility.

‍ ‍

•             The dry INT signal is centred.

‍ ‍

•             In EXT, the original L/R difference component is retained in the dry signal.

‍ ‍

Tape Compression

‍ ‍

•             Dedicated CB-BASS TAPE COMP On/Off.

‍ ‍

•             Located after Tape Echo.

‍ ‍

•             Maximum Magnetic Drive: 1–12x, default 5x.

‍ ‍

•             Tape Asymmetry: −0.3 to +0.3, default 0.055.

‍ ‍

•             Hysteresis: 0–1, default 0.16.

‍ ‍

•             Magnetic Memory: 50 µs–20 ms, default 1.5 ms.

‍ ‍

•             Input/memory difference drives the hysteresis term.

‍ ‍

•             Static drive/master-derived make-up in the VST path.

‍ ‍

•             Processed independently on left and right channels after stereo echo.

‍ ‍

Master Diode Clip

‍ ‍

•             Dedicated CB-BASS MASTER CLIP On/Off.

‍ ‍

•             Located after Tape Compression and before smooth master volume.

‍ ‍

•             Clip Output Limit: 0.2–1.5, default 0.85.

‍ ‍

•             Diode Mismatch/Asymmetry: −0.3 to +0.3, default 0.025.

‍ ‍

•             Clip can operate at any subsequent master-volume setting because Volume follows it.

‍ ‍

•             Processed independently on left and right channels.

‍ ‍

CB-BASS Master

‍ ‍

•             Master Volume: 0–1, default 0.35.

‍ ‍

•             Approximately 20 ms parameter smoothing.

‍ ‍

•             Order: Tape Echo → Tape Compression → Master Clip → smoothed Master Volume.

‍ ‍

•             The same completed signal is sent to CB-BASS Out and the bass branch of the Main crossfader.

‍ ‍

CB-BASS pattern editor

‍ ‍

•             Four patterns per bank.

‍ ‍

•             16 stored steps per pattern.

‍ ‍

•             Active length 1–16.

‍ ‍

•             GATE row.

‍ ‍

•             ACCENT row.

‍ ‍

•             SLIDE row.

‍ ‍

•             ATTACK row immediately after Slide.

‍ ‍

•             Imported Tie is retained in state/bank format but has no separate editor row.

‍ ‍

•             Pattern tools:

‍ ‍

–            Randomise.

‍ ‍

–            Transpose down one semitone.

‍ ‍

–            Transpose up one semitone.

‍ ‍

–            Rotate Left.

‍ ‍

–            Rotate Right.

‍ ‍

–            Copy Pattern.

‍ ‍

–            Paste Pattern.

‍ ‍

–            Direct length selection plus minus/plus.

‍ ‍

–            Load Bank.

‍ ‍

–            Save Bank.

‍ ‍

•             The randomiser generates notes, rests, accents, slides, and Attack flags.

‍ ‍

•             Pattern Copy/Paste includes all 16 steps and active length.

‍ ‍

•             The .cbbp schema stores note, Gate/Rest, Tie, Accent, Slide, and Attack.

‍ ‍

‍ ‍

CB-DRUM

‍ ‍

Sample-free analogue drum machine

‍ ‍

CB-DRUM is an integrated seven-voice drum engine inspired by a classic compact analogue rhythm machine. Every hit is synthesised in real time, and no samples are used.

‍ ‍

•             Seven simultaneous instrument voices:

‍ ‍

–            Bass Drum.

‍ ‍

–            Snare Drum.

‍ ‍

–            Low Tom.

‍ ‍

–            High Tom.

‍ ‍

–            Cymbal.

‍ ‍

–            Open Hat.

‍ ‍

–            Closed Hat.

‍ ‍

•             An eighth pattern lane controls shared Accent.

‍ ‍

•             Deterministic noise and fixed oscillator start phases.

‍ ‍

•             No samples, sample layers, or round-robin sample bank.

‍ ‍

CB-DRUM does not pass through CB-BASS Distortion I–IV, Tape Echo, Tape Compression, Master Clip, WORN, or CB-BASS Highpass. It has its own mixer colour, tape overdrive, and resonant output high-pass.

‍ ‍

Bass Drum

‍ ‍

•             Two separate damped resonators.

‍ ‍

•             Nominal base frequencies:

‍ ‍

–            Lower Resonator: 53 Hz.

‍ ‍

–            Upper Resonator: 92 Hz.

‍ ‍

•             Both resonators are scaled by BD Tone.

‍ ‍

•             Lower frequency Circuit Bend range: 35–90 Hz.

‍ ‍

•             Upper frequency Circuit Bend range: 60–150 Hz.

‍ ‍

•             Two different ringing times:

‍ ‍

–            Lower body approximately BD Decay × 2.1.

‍ ‍

–            Upper body approximately BD Decay × 1.42.

‍ ‍

•             Separate fast attack/aux envelope around 10.5 ms.

‍ ‍

•             Nonlinear VCA/envelope shape.

‍ ‍

•             Level: 0–1.5, default 0.82.

‍ ‍

•             Tone: 0.5–2.0, default 1.

‍ ‍

•             Decay: 40–800 ms, default 205 ms.

‍ ‍

•             Accent affects trigger impulses, resonators, and envelopes.

‍ ‍

Snare Drum

‍ ‍

•             Nominal resonator frequency: 185 Hz.

‍ ‍

•             Base frequency can be Circuit Bent from 100–320 Hz.

‍ ‍

•             Tone multiplier: 0.5–2.0.

‍ ‍

•             Separate deterministic noise source.

‍ ‍

•             Noise generator with lightly asymmetric nonlinear shaping.

‍ ‍

•             18 Hz DC removal on raw noise.

‍ ‍

•             14.5 kHz low-pass on the noise base.

‍ ‍

•             Band-pass and high-pass components are mixed to form snare noise.

‍ ‍

•             Independent tone envelope.

‍ ‍

•             Independent noise envelope.

‍ ‍

•             Short auxiliary transient in the noise path.

‍ ‍

•             Separate nonlinear VCA curves for tone and noise.

‍ ‍

•             Level: 0–1.5, default 0.72.

‍ ‍

•             Decay: 20–500 ms, default 100 ms.

‍ ‍

Low Tom

‍ ‍

•             Independent damped resonator.

‍ ‍

•             Nominal base frequency: 114 Hz.

‍ ‍

•             Base-frequency Circuit Bend range: 65–190 Hz.

‍ ‍

•             Tone: 0.5–2.0.

‍ ‍

•             Nonlinear VCA curve.

‍ ‍

•             Level: 0–1.5, default 0.62.

‍ ‍

•             Decay: 30–600 ms, default 155 ms.

‍ ‍

•             No artificial snare noise is added to the tom.

‍ ‍

High Tom

‍ ‍

•             Independent damped resonator.

‍ ‍

•             Nominal base frequency: 171 Hz.

‍ ‍

•             Base-frequency Circuit Bend range: 100–300 Hz.

‍ ‍

•             Tone: 0.5–2.0.

‍ ‍

•             Nonlinear VCA curve.

‍ ‍

•             Level: 0–1.5, default 0.62.

‍ ‍

•             Decay: 30–600 ms, default 136 ms.

‍ ‍

•             No artificial snare noise is added to the tom.

‍ ‍

Six-oscillator metal bank

‍ ‍

•             Six free-running pulse oscillators are summed into one common metal bus to generate a metallic sound.

‍ ‍

•             Shared Metal Tune: 0.5–2.0.

‍ ‍

•             The metal bank restarts only if it is actually powered down; normal On/Off routing allows phase to continue.

‍ ‍

•             CY, OH, and CH each have their own subsequent filter, envelope, and VCA path.

‍ ‍

•             There is no hidden separate cymbal bank or sample layer.

‍ ‍

Cymbal

‍ ‍

•             Metal bus through a shared active filter around 5.05 kHz.

‍ ‍

•             Additional cymbal filters around 4.65 kHz and 7.35 kHz.

‍ ‍

•             Band-pass and high-pass components are mixed for metallic width.

‍ ‍

•             Independent CY Tone changes cymbal-filter response rather than creating a new oscillator bank.

‍ ‍

•             Independent main envelope and short auxiliary transient.

‍ ‍

•             Nonlinear VCA shape.

‍ ‍

•             Level: 0–1.5, default 0.52.

‍ ‍

•             Tone: 0.5–2.0.

‍ ‍

•             Decay: 50 ms–2 s, default 430 ms.

‍ ‍

Open Hat

‍ ‍

•             Same free-running metal bank, with an independent active filter path around 7.05 kHz.

‍ ‍

•             Individual OH Tone.

‍ ‍

•             Long main envelope plus short auxiliary transient.

‍ ‍

•             Nonlinear VCA shape.

‍ ‍

•             Level: 0–1.5, default 0.48.

‍ ‍

•             Tone: 0.5–2.0.

‍ ‍

•             Decay: 40 ms–1.5 s, default 310 ms.

‍ ‍

•             A subtle tempo-dependent decay correction can alter the opening at different values of the stored Free BPM parameter; it does not separately follow current host tempo.

‍ ‍

Closed Hat

‍ ‍

•             Same free-running metal bank, with an independent active filter path around 8.9 kHz.

‍ ‍

•             Individual CH Tone.

‍ ‍

•             Short main envelope plus separate auxiliary transient.

‍ ‍

•             Nonlinear VCA shape.

‍ ‍

•             Level: 0–1.5, default 0.48.

‍ ‍

•             Tone: 0.5–2.0.

‍ ‍

•             Decay: 5–300 ms, default 42 ms.

‍ ‍

•             A Closed Hat trigger directly resets the Open Hat envelopes.

‍ ‍

•             Choke therefore occurs in envelope/charge state rather than merely muting the finished mix bus.

‍ ‍

CB-DRUM Accent

‍ ‍

•             Accent is a shared pattern lane, not an independent sound.

‍ ‍

•             When a step contains both an instrument hit and Accent, the trigger impulse and envelopes are scaled.

‍ ‍

•             Trigger factor follows 1 + Accent Amount.

‍ ‍

•             Accent Amount: 0–1.5, default 0.55.

‍ ‍

•             The global Accent lane can be disabled without changing pattern cells.

‍ ‍

•             An empty Accent cell without an instrument hit is allowed but produces no sound.

‍ ‍

•             Instrument MUTE and INV preserve Accent-lane state.

‍ ‍

analogue mixer-inspired mixer and output drive

‍ ‍

•             All seven voices are summed before output effects.

‍ ‍

•             Mixer Drive: 0.35–4.0, default 1.15.

‍ ‍

•             Predominantly linear at stock levels.

‍ ‍

•             Positive and negative overloads use different curves.

‍ ‍

•             7.2 Hz DC removal after mixer colour.

‍ ‍

•             This is the drum engine’s own saturation, not a fifth CB-BASS distortion type.

‍ ‍

•             High voice levels and Mixer Drive can therefore hit the output network more aggressively without hidden normalisation.

‍ ‍

CB-DRUM Tape Overdrive

‍ ‍

•             Dedicated Tape Amount: 0–1, default 0.

‍ ‍

•             Amount is squared so the lower part of the control is more finely graduated.

‍ ‍

•             Maximum Magnetic Drive: 1–20x, default 8x.

‍ ‍

•             Tape Asymmetry: −0.3 to +0.3, default 0.04.

‍ ‍

•             Hysteresis: 0–1, default 0.18.

‍ ‍

•             Magnetic Memory: 50 µs–20 ms, default 1.5 ms.

‍ ‍

•             Tape-head Lowpass: 4–22 kHz, default 16 kHz.

‍ ‍

•             The hysteresis term uses the difference between the current signal and memory.

‍ ‍

•             Tape-head low-pass rounds the magnetic output energy.

‍ ‍

•             Wet interpolation between dry mixer and magnetic output.

‍ ‍

•             At Amount 0, tape states continue to follow the dry signal so later activation does not revive an arbitrary old state.

‍ ‍

•             Tape Overdrive is located after analogue mixer colour and before the resonant high-pass.

‍ ‍

Resonant CB-DRUM Highpass

‍ ‍

•             Dedicated output high-pass for CB-DRUM only.

‍ ‍

•             Cutoff range in schema: 0–8000 Hz.

‍ ‍

•             0 Hz is hard bypass.

‍ ‍

•             Any positive cutoff below 10 Hz is effectively treated as 10 Hz; the upper DSP limit is also 0.45 × sample rate.

‍ ‍

•             The performance knob prioritises the musical Off/20–5000 Hz range; the full range is available through Circuit Bend/host parameter.

‍ ‍

•             Resonance: 0–0.98, default 0.15.

‍ ‍

•             Located after Tape Overdrive.

‍ ‍

•             Located before Drum Master Volume.

‍ ‍

•             Can range from subtle low-end cleanup to sharp, resonant percussion colouring.

‍ ‍

CB-DRUM Master

‍ ‍

•             Master Volume: 0–1, default 0.72.

‍ ‍

•             The master pot follows mixer, tape, and resonant high-pass.

‍ ‍

•             Master changes therefore do not affect the internal state of resonators, tape stages, or filter.

‍ ‍

•             Drum tail and metal bank continue internally when CB-DRUM On is used as a routing mute.

‍ ‍

All direct CB-DRUM performance controls

‍ ‍

•             CB-DRUM On/Off.

‍ ‍

•             CB-BASS/CB-DRUM Main crossfade.

‍ ‍

•             Pattern 1–4.

‍ ‍

•             Factory Bank 1–8.

‍ ‍

•             Level for all seven voices.

‍ ‍

•             Tone for all seven voices.

‍ ‍

•             Decay for all seven voices.

‍ ‍

•             Mute/enable for all seven voices.

‍ ‍

•             Accent lane On/Off.

‍ ‍

•             Accent Amount.

‍ ‍

•             Drum Master.

‍ ‍

•             Drum Tape Amount.

‍ ‍

•             CB-DRUM Highpass Cutoff.

‍ ‍

•             MUTE/Restore group command.

‍ ‍

•             INV group command.

‍ ‍

Advanced CB-DRUM Circuit Bend controls

‍ ‍

•             Hidden persisted 8-bit Enabled Mask.

‍ ‍

•             Mixer Drive.

‍ ‍

•             Tape Maximum Drive.

‍ ‍

•             Tape Asymmetry.

‍ ‍

•             Tape Hysteresis.

‍ ‍

•             Tape Memory.

‍ ‍

•             Tape-head Lowpass.

‍ ‍

•             Highpass Resonance.

‍ ‍

•             Metal Tune.

‍ ‍

•             Bass Drum lower resonator frequency.

‍ ‍

•             Bass Drum upper resonator frequency.

‍ ‍

•             Snare resonator frequency.

‍ ‍

•             Low Tom resonator frequency.

‍ ‍

•             High Tom resonator frequency.

‍ ‍

•             Total of 41 persisted CB-DRUM schema parameters.

‍ ‍

•             All audio parameters except the hidden mask field are host-automatable.

‍ ‍

Instrument Mute, MUTE/Restore, and INV

‍ ‍

Individual lane mute

‍ ‍

•             Eight automation-friendly lane proxies: seven instruments and Accent.

‍ ‍

•             They mirror the persisted 8-bit Enabled Mask.

‍ ‍

•             A muted instrument receives no new triggers.

‍ ‍

•             Its current resonator/envelope tail is stopped immediately.

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•             Pattern cells are not deleted.

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•             If all tails have ended, mixer/tape/HP output state can also be cleared.

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•             Accent-lane mute changes only whether programmed Accent is allowed to affect hits.

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MUTE/Restore

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•             When at least one instrument is active, the first press stores the exact current combination of the seven instrument mutes.

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•             All seven instruments are then disabled.

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•             The next press restores exactly the stored combination.

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•             If all seven are already Off and no restore snapshot exists, MUTE is a no-op; mask 0 represents “no snapshot”.

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•             The Accent bit is preserved.

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•             The restore snapshot is stored in project/controller state and survives editor recreation.

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•             A later manual or external instrument change cancels a stale restore snapshot.

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INV

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•             Inverts the seven instrument bits.

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•             Preserves the Accent bit.

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•             Cancels any armed MUTE/Restore snapshot; INV therefore cannot be followed by restoration of the old combination.

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•             Can be used as a performance tool to switch between complementary rhythm layers.

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•             Does not alter the underlying pattern cells.

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Scope

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•             There is no separate Solo function.

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•             A solo-like state can be constructed with the automatable lane switches but is not provided as a dedicated command.

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CB-DRUM pattern editor

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•             8 × 16 grid.

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•             Lanes:

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–            BD.

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–            SD.

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–            LT.

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–            HT.

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–            CY.

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–            OH.

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–            CH.

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–            AC.

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•             Four patterns per current bank.

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•             Each pattern contains 16 complete 8-bit step masks.

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•             Active loop length 1–16.

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•             Hidden steps outside the loop length are preserved.

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•             Direct pattern selector 1–4.

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•             Length minus/plus.

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•             Direct 1–16 length menu.

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•             Rotate Left within the active loop length.

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•             Rotate Right within the active loop length.

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•             Copy Pattern.

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•             Paste Pattern.

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•             Copy/Paste includes all 16 step masks and length.

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•             The copy buffer is editor-local and is not saved with the project.

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•             Load Bank.

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•             Save Bank.

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•             A user-loaded .cbdp bank and Pattern Paste are sent as a single BankReplace and become active at the next audio-block boundary; unlike the factory-bank selector, they do not wait for pattern wrap.

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•             Real-time display of active step, pattern, queued pattern, and bank.

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•             Lane labels also act as global lane mutes.

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•             MUTE and INV are available directly beside the pattern grid.

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•             Pattern editing changes state but does not create an automation lane per cell.

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Eight factory banks / 32 grooves

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Each factory bank contains four rhythms:

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1.          STANDARD BANK

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2.          FOUR FLOOR

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3.          ACID JACK

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4.          ELECTRO

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5.          BREAKS

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6.          MINIMAL

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7.          TOM CIRCUITS

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8.          FILL BANK

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•             32 integrated factory grooves in total.

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•             A genuine bank change replaces the current four-pattern drum bank.

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•             Selecting the same index is side-effect-free, preventing an older/custom pattern set at default index 0 from being overwritten during project restore.

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•             During playback, bank changes are queued until the current rhythm’s next local wrap.

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•             When stopped, after seek, or during initial chase, the selection activates immediately.

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•             Selecting the already active slot can cancel a queued change.

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•             A factory-bank change removes a stale external .cbdp link marker.

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.cbdp drum-bank format

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•             Exactly four patterns.

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•             Length 1–16 per pattern.

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•             Contains pattern content and bank name.

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•             Does not contain synthesis parameters, mutes, tape settings, or Circuit Bend state; those belong to the project or .cbcb.

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CB-DRUM sync and performance selection

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•             Follows HOST or FREE together with CB-BASS.

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•             4/4 or TRIPLET subdivision.

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•             Independent active pattern length from bass.

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•             Pattern selection during playback is queued until its own wrap.

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•             MIDI 28–31 selects drum patterns in PATTERN note mode.

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•             MIDI 32–39 selects the eight factory banks, also only in PATTERN note mode.

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•             5–8 selects patterns 1–4 from the computer keyboard.

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•             Shift+1–8 toggles instruments and Accent.

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•             No direct MIDI-note triggering of individual drum hits.

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•             No internal Song/Track/Chain mode; arrangement is performed through DAW automation, MIDI pattern selection, or live performance.

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CB-DRUM routing and tail behaviour

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•             CB-DRUM Out is a combined dual-mono stereo bus.

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•             The drum stem retains full level independently of the Main crossfader.

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•             Main receives the same drum engine through the crossfader’s static headroom law.

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•             CB-DRUM On is a routing mute; engine, patterns, oscillator phases, and tails continue.

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•             Individual lane mute is instead a hard voice/tail mute.

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•             CB-DRUM is not processed in EXT mode.

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•             No per-voice outputs, panning, sends, or individual insert chains.

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